For those who grew up with arcade classics, you probably remember screens like this:
The first screen is the continue screen. I saw this a lot. You start with a finite number of lives or hearts or whatever, and when you ran out the game was over. Except the game designers quickly learned that the punishment of losing all your progress when the game was over was too great. If you had to start over, people would give up. So they gave you the bare minimum you need to start again and let you continue.
the second screen is the beat the game screen. You’ve conquered every level and beat all the bosses. You have 999,999 points and there are no more digits on which to count your winnings. It was the ultimate satisfaction, and also the license to move on with your life. You had done it all.
The logic of video games were simple: you could keep winning until you reached the end, or you could lose, and use a continue to try again. There was a maximum score, after which you might as well play a different game.
That structure let us get really damn good at what we were doing, it maximized our enjoyment and sense of accomplishment and minimized our fear of failure. Game design has long understood the fundamentals of human nature, and has developed principles whose power works well beyond the pixelated walls of any game.
Right now we have economic inequality problems and power imbalances that are about the get exponentially worse. I think game design might point the way for a solution. What if we took that classic video game structure seriously—not just as nostalgia, but as a framework for a fairer and more resilient economy for the future?
The Structural Problem
We are entering an economic era shaped by artificial intelligence and extreme capital efficiency. A small number of individuals and corporations are going to be able to generate enormous wealth with relatively little labor input. The traditional mechanisms for income redistribution—progressive taxation, public services, and philanthropy—are proving insufficient against the accelerating tide of wealth concentration and its associated political power. With fewer people needed to produce more value, the gap between capital and labor is no longer going downhill—it’s going off a cliff.
Unchecked accumulation isn’t just economically inefficient; it’s politically destabilizing. When a handful of individuals wield more financial power than most nation-states and huge chunks of people are unable to provide economic security for their family, the democratic project itself comes under strain. On an economic level, the fear of falling into poverty discourages experimentation, entrepreneurship, and long-term thinking among those with less. Risk, in a system without safety nets, becomes something only the wealthy can afford.
The Proposal: A Game With End Conditions
The “Video Game Economy” proposes a rules-based approach to constrain economic extremes at both ends. It consists of four core mechanisms:
Theoretical Foundations and Implications
This model is informed by and adjacent to several established economic frameworks: